Welcome to Robotron 2084 Guidebook……………Recent News………

Contact The Guidebook: admin@robotron2084guidebook.com


Quick Points of Interest

So, Welcome to Robotron 2084 Guidebook

  • Begin learning about the game of Robotron at the Starting the Journey page
  • If you enjoy Robotron, we want to make you a part of this website, click HERE for details.
  • If you are here for t-shooting a real machine, or details about MAME, visit the Technical page
  • Visit the More Games page for tips on other arcade favorites
  • Thanks to KLOV members- WLDFIRE for outstanding web hosting and JCArcade for image development assistance.

About the Original Author of the Guidebook

  • I  was just an electronic entertainment junkie starting with Stunt Cycle in the Skating Rinks of the mid-70s, loved the early console era of Atari 2600 and Pong, enjoyed the home computer revolution with Apple and Tandy, and worked in an arcade in the early 80s.
  • In early 2011 I was introduced to Robotron on the XBOX 360.   In the spring of 2011, I attended a lecture by Eugene Jarvis at the Milwaukee MGC pinball festival.  Over the course of the next year I practiced the game from a real machine, a 19-1 Jamma PCB, and MAME.  By spring 2012, a 10 million game had been accomplished.
  • The Guidebook was created in the spring of 2012 to help usher in a summer of celebration for the 30th anniversary of Robotron.  Around the same time I met Gary Whittingham from Australia, Paul Spriggs from England, and Mikael Lindholm of Sweden.  They were the heart of a revolution for Williams games called Williams Defender Players Unite.   They formed the life-blood of the resurgence of playing very challenging games, to push one’s own limits of skill and amassed a global following of friends and family who love the old Williams classics (The big three being Defender, Robotron and Joust).  By April 2018 it is my great honor to turn over the keys to the Guidebook to Gary to carry forth efforts with one of the most beloved classics of 1982, Robotron: 2084.

From July 1983 Video Games magazine



It makes it all worthwhile when someone you highly respect offers a simple compliment.  Therefore, I’ll share this one. Thank you, greatly humbled…

In August 2013, Christian Gingras‘ story was translated into Chinese for a Programming Blog.

Larry DeMar to Christian:  “Congratulations Christian.  It’s wonderful to see your talents appreciated on the big stage after all these years.”

And Christian replied with… “The credit goes mostly to you, Mark for all the work you do, maintaining the web site Robotron2084guidebook, for the humorist and/or exciting way you describe, for example, the pictures of Larry, Eugene, the real live bird used as model for the Player #1 of Joust, etc. Your web site also has the great honor of getting the real Robotron celebrity who post comments and correct the mistakes of 25 years old memory.”

Larry DeMar, Dec. 2013- “The very best part of making games is when you get to see people having fun or getting excited about the games. I’ve really enjoyed being a part of this (WDPU) group and have gotten to experience more of those moments which in time have grown too far apart.”


“The computer is a very primitive robot. Computers cannot do the masterpieces. The best computer in the world is the human mind, the best machine is the human hand.” -artist Python Anghelo

“There is the fascination of man since the beginning of time, with the sphere. We cannot control the earth, the moon, the sun, the atom, but man always wants control. Pinball is basically another sphere, and the one controlling the sphere is us. The pinball itself is exactly half way between the size of the sun and the atom. This is why we are so attracted and drawn to it.” -artist Python Anghelo

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